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add endless night on title screen #89

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Luzagar
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@Luzagar Luzagar commented Oct 31, 2024

First attempt at adding 'Endless Night' to the title screen. Need help to see if it's possible to add thunder effects to the title screen and maybe a darker color palette?

Comment on lines 205 to 207
if (scene == PROC_OPENING_SCENE ) {
g_PreLoopListener->addListener(GZ_endlessNightOnTitle);
}
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idk if this is a very good place for this. it'd probably be better hooked onto something like dComIfG_resetToOpening or dComIfG_changeOpeningScene.

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i don't see a better way to handle this because if a save is loaded in title screen i don't see how remove the listner

Comment on lines 218 to 220
if (scene == PROC_OPENING_SCENE) {
g_PreLoopListener->removeListener(GZ_endlessNightOnTitle);
}
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same with this, should probably be hooked somewhere else that's more relevant to the title screen and not just general gameplay state

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2 participants